The brothers have to venture through over 80 stages to rescue her, grabbing endless deluge coins across the land, water, air, ice and snow along the way." " Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario™ and Luigi™ go off on a coin hunt in the sky, their beloved Princess Peach™ is kidnapped by the dastardly Koopalings. Wii but quickly got scrapped and reused in this game. The game title was going to be used for N ew Super Mario Bros. U (which is also a sequel to the 2009 game), was also released in 2012 for the Wii U. A follow-up to this game, New Super Mario Bros. Wii, and many of Peach's voice clips are reused from the Super Mario Galaxy series. Several Mario & Luigi's voice clips are reused from New Super Mario Bros.
NINTENDO NEW SUPER MARIO BROS 2 3DS DOWNLOAD
This was also the first retail game to be available as a digital download in the Nintendo eShop.
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It is the thirteenth game in the Super Mario series and the eighth in the Super Mario Bros. Wii (which is a follow-up the 2006 game). and a follow-up to the 2009 Wii game New Super Mario Bros. It is the sequel to the 2006 Nintendo DS game New Super Mario Bros. 2 (often abbreviated to NSMB2) is a game for the Nintendo 3DS, by Nintendo. The nicer levels certainly inject some much-needed zing into a game that often has the player thinking, "ah yes, and here's the requisite pointy cactus monster/slippery ice/bouncy mushroom level.New Super Mario Bros. Several of the ghost houses feature clever gimmicks, and the moving platform levels (which I normally abhor) are set up like neat little puzzles that are satisfying to solve. There's a sort of "been here, done that" feeling to a lot of the game, although some levels manage to introduce fun challenges that put that old-fashioned Mario smile on the face of the player. After the level design masterpiece that was Super Mario 3D Land, New Super Mario Bros. Players are able to challenge each other to beat Coin Rush records via StreetPass, and this mode should be a lot of fun for players who enjoy a good old-fashioned high score challenge.īack in regular campaign mode, though, things just don't seem as bright and shiny as usual.
Coin Rush courses, which are unlocked in increasing difficulty via the main campaign, string together three random levels which the player runs through, collecting as many coins as possible without dying. The one portion of the game in which the coin focus makes sense is the Coin Rush mode, played separately from the main levels. Players are likely to have a great deal more fun with returning power-ups, especially the raccoon suit and the good old reliable fire flower. It is admittedly fun to use in order to bust up brick blocks, but it doesn't add anything of note to the gameplay. The Golden Flower works just like Fire Mario, except that enemies and brick blocks hit by its golden fireball turn into coins. It's mostly useful as a way to take an extra hit without losing Mario's other power-ups. The Golden Block, which appears on Mario's head if he hits a coin block ten times before it expires, spits out coins as Mario runs along, giving him a total of one hundred extra coins.
2's coin focus largely detached from gameplay, the new power-ups found in this entry are generally disappointing. Nintendo has made the vague promise that players will want to attempt to collect one million coins, but there's nothing earned for collecting lesser amounts but a short splash screen announcing: "You've collected ten thousand coins!"
It's confusing, then, to be constantly barraged with coin-collecting gimmicks in the levels when the coins don't seem to have anything to do with Mario's quest to save the princess. That's no different in this game, in which the Koopa Kids are helping Bowser by playing an elaborate game of Pass-the-Princess through the Mushroom Kingdom. Rarely does a Mario game inspire players to ask, "What's my motivation?" With the hapless Princess Peach and her tendency to be stolen away by giant dragon-turtle things, the driving force propelling Mario from one end of the level to the other has always been clear.