However, if you've got several bathrooms strategically placed throughout the house, you may not need a central one. Typically, the bathroom should be the most centralized, because a Sim's need to go usually preempts everything else. The first step you need to figure out when determining the home layout is the center: what room you think your Sims will most likely be in. The order of the rooms, their placement in the building, is the number one important thing to all houses. The key to building a good home is based on one word: layout. Conversely, the house on the right has a very short distance between the front door and the dining room, so the Sim can easily get to the carpool without fear. The house on left has great distance, so it's tough to have a Sim eat before heading out, and it's damn near impossible for it to get to the bathroom too without being late. When a Sim wakes up for work, usually he or she has enough time to eat and possibly go to the bathroom, then has to book it to the carpool. While indeed the house is cramped, Sims can get from any one room to another in pretty short time.Īlso, notice in both houses the distance from the dining room to the front door. Meanwhile, the whole house on the right is smaller than probably one room of the mansion. This setup is ripe for problems when Sims need to get to work. But look at all the wasted space! A Sim would take forever to get from one bedroom to the bathroom, and then another eternity to the front door. Okay, the house on the left is obscenely bigger. That's not always the case, especially The Sims 2. The big mistake a lot of rookie architects make is that they tend to believe bigger is better.
The act of constructing buildings isn't much harder than that, but the knowledge of building GOOD buildings takes a bit of study. Think of it like putting in scenery for a fish tank. As the player, you must give your Sims homes and community lots for them to be in.